Time Dreamer - Guide

>> Monday, July 12, 2010

Walkthrough - Chapter 1: Welcome Home

The game starts in the living room. Examine the owl and take the clock mechanism in the close-up view:


Time Dreamer


Select the bookshelf to enter a hidden object scene. Open the areas outlined in blue and then find all of the hidden objects:


Time Dreamer


Remember that if you get stuck as to what a certain object looks like, on casual mode you can move the mouse cursor over the name of the object and it will show a silhouette. The scissors will be added to the inventory after all of the objects on the list have been found. Select the door to enter the hall. Select the latch at the bottom of the left door to unlock it. Examine the bureau and take the small hammer in the close-up view:


Time Dreamer


Exit the close-up view by clicking the X at the top-right corner of the close-up window. Go out the left door to arrive on the terrace. The important hotspots are shown below:


Time Dreamer


Take the oil can in the middle of the area. Use the small hammer on the crowbar and it will drop from the hand of the statue. Take the crowbar. Examine the mailbox and select the letter in the close-up view. Exit the view of the letter to see a package in the mailbox. Use the scissors on the package to open it and then take the key. Move back to the hall. Examine the padlock on the middle door. Use the key on the lock and then select the key to remove the chain. Use the crowbar on the door handle to open the door. Go through the middle door to enter a hidden object scene. Find all of the objects on the list:


Time Dreamer


The clock parts will be added to the inventory. Move back to the living room. Examine the clock and use the clock mechanism and the clock parts on the top of the clock. Place the gears on the pegs in the correct order so that all of the gears can rotate:


Time Dreamer


Use the oil can on the stuck second hand on the clock face. Select the sofa to go back in time by 15 years. Go through the door to the hall. Examine the bureau, open the middle drawer and take the bandage. Examine the cabinet and take the antiseptic:


Time Dreamer


Move back to the living room and examine the owl on top of the fireplace. Use the antiseptic and the bandage on the owl to return to the present. Go through the door to the hall and open the left door to complete the chapter.

Chapter 2: The Intruder

The following hotspots are available:


Time Dreamer


Examine the rubbish to enter a hidden object scene. Find all of the objects on the list:


Time Dreamer


The rope ladder is added to the inventory. Examine the mailbox and take the piece of paper from the slot to reveal the code. Exit the view of the mailbox. Examine the panel and then select it to deactivate the electricity. Use the rope ladder on the gate. Select the gate to climb over. The important hotspots in this area are shown below:


Time Dreamer


Take the wire on the steps. Move back to the gate and examine the mailbox. Use the wire on the slot and then take the paperclip that is revealed. Move forward to the steps and examine the lock on the door. Use the paperclip on the lock to play a mini-game. The aim in the mini-game is to move the wire to the correct position on the lock and then hold down the left mouse button to turn the screwdriver until the lock clicks. This needs to be done three times in order to pick the lock. The solution to the mini-game is random each time the game is played. After the lock has been picked, move forward through the door and examine the desk at the right side of the room to enter a hidden object scene. Find all of the objects on the list:


Time Dreamer


The bottle cap will be added to the inventory. Examine the elevator and use the bottle cap on the switch. Select the bottle cap and the elevator door will open. Enter the elevator to travel to a dark room. Examine the board and take the small key. Examine the plant and take the bubble gum:


Time Dreamer


Move right to return to the lobby and then move back to go outside. Examine the panel. In the close-up view, unlock the panel with the small key and use the bubble gum on the right lever. Return to the building and enter the elevator to travel to the room again, which is now lit. The following hotspots are available:


Time Dreamer

Take the empty cup on the desk. Examine the window and take the roll of adhesive tape in the close-up view. Examine the hourglass and use the adhesive tape on the hole in the close-up view. Exit the view of the hourglass and go all the way back to the gates where this chapter began. Examine the tile on the ground and use the empty cup on it in the close-up view to collect sand. Take the cup of sand and once again return to the second floor in the building. Examine the hourglass and then use the cup of sand on the hourglass in the close-up view. Select the sofa to complete the chapter.

full guide

0 comentarii:

Post a Comment

Blog Archive

  © Blogger template Werd by Ourblogtemplates.com 2009

Back to TOP