Brunhilda and the Dark Crystal - Guide
>> Wednesday, July 14, 2010
The Lobby You begin in the Lobby at your aunt’s Apartment building. Click anywhere on the screen to progress through the dialog. When you’re finished, Brunhilda will enter the elevator and go up to her aunt’s Apartment. You’ll start in Tutorial Mode. Follow the prompts to continue through the each instruction. The Apartment Once inside the Apartment, click on the Bag, indicated at the back of the scene. What’s this? A Fairy? Sure, it is…if you like them fat, lazy and sarcastic. LOL Meet Demon, your new, “best friend.” Next, click on The Wand of Telekinesis, indicated at the right side of the scene. At this point, you have the opportunity to Continue or Exit the Tutorial. I’d recommend continuing so you get a feel for the gameplay. Demon is “starving;” click on the Apple so he’ll quit whining. Click on the Hat, in the scene. Next, pick up the Hat and place it on the Mannequin. Click on the Portal, to try to enter the Magical Realm. Unfortunately, The Nexus Stone is missing and you’re going to have to get it back from the Rats in Rathold. There’s no way you’ll fit through the entrance, not even if you went on a mega-diet. You’re going to have to make a Shrinking Elixir…but first, you need a few things. Collect the New Alchemist magazine (cyan), Pearls (yellow), Potions (green) and Spider Webs (magenta). You still need one more Spider Web; go to the Lobby (red) to collect it then return to the Apartment and collect the Alchemy Set (white). Once you collect the Alchemy Set, you’ll begin your first Alchemy minigame in order to make the Shrinking Elixir. Move the bottle around the screen to collect the Blue drops before they hit the floor. Also, make sure to avoid the Red drops. Now that you have the Shrinking Elixir, you can enter Rathold. Click on the Shrinking Elixir and use it on the entrance to the Rathold. Rathold Now that you’re inside Rathold, it’s pitch dark due to a power outage. Speak to the Rat Electrician, then return to the Apartment for the Pliers (cyan) and Duct Tape (yellow). Once back in Rathold, use the Duct Tape on the broken cable and turn on the lights. Speak to the Rat Rickshaw driver and help him find Matches (cyan) to repair his rickshaw. 28 children? Yikes! Note: items may be in different locations than the ones shown. Head over to the Nexus Stone (white), but before you can nab it, one of the Rat Guards wants you to grease his palm with a little bit of “guanxi” (that’s Cheese, in Rat parlance. And, he needs you to get rid of some Mousetraps). Start with the Drunken Rat (green), who’s sitting on a nice, big, fat piece. He needs you to find his Fireworks, then you can have it. Once you’ve found all the Fireworks (magenta), pick up the piece of Cheese that he was sitting on. Note: items may be in different locations than the ones shown. It looks like that was the only piece of Cheese in the Rathold. Return to the Apartment, collect the Cheese (green) and Mousetraps (yellow) from there, and the Lobby, then return to speak with the Rat Guard. Note: items may be in different locations than the ones shown. All set, right? Not quite. It seems you need to rid Rathold of all the Cockroaches before the Other Rat Guard will let you into the Rat Palace. Get rid of the Cockroaches (magenta), then enter the Rat Palace to talk to Master Tofu. Note: items may be in different locations than the ones shown. Rat Palace Speak to Master Tofu, then find the Rat Mystic’s Tarot Cards (yellow). Note: items may be in different locations than the ones shown. After speaking to the Rat Mystic and Master Tofu again, you need to get the Bell from Pierre in the Lobby. Lobby You speak to Pierre, but he’s not willing to give you the Bell unless you catch all the Cicadas (cyan) and Geckos (yellow) that escaped from his Terrarium. Collect them then speak with Pierre. You can pick now get the Bell (white). Return to the Rat Palace. Rat Palace Speak with the Rat Mystic, install the Bell on the Bell Tower (cyan) then return to the Rat Palace. Speak to Master Tofu; he’s not so sure about that Bell. The Rat Engineer has an idea that might work, but first he needs you to collect all the pieces of his Blueprints (cyan). Note: items may be in different locations than the ones shown. Now he needs you to collect some items for his device: Nails, an MP3 player and a Broom. Collect the Nails and MP3 Player, then head to the Lobby for the Broom. Lobby Click on the Broom, but Pierre’s not going to let you have it so easily. He wants you to clean up the mess from yesterday’s party. Pick up the Balloons (magenta), Ribbons (white) and Cups (green), speak to Pierre then take the Broom (cyan). Note: items may be in different locations than the ones shown. Rat Palace Return to the Rat Palace and speak to the Rat Engineer. Collect all the Cogs (magenta); now all that’s left is to get rid of the cat, Gruber. Go to the Lobby and click on all the X Marks (green). When you’re finished, return to the Rat Palace and speak to the Rat Engineer. The Rats have agreed to return the Nexus Stone and have left it back in the Apartment. Rathold Before you can get into the Apartment, a Ninja Rat appears and insists you need to find his Nunchakus (green) and Shurikens (magenta), then he will let you pass. Note: items may be in different locations than the ones shown. Apartment Pick up the Nexus Stone, place it in the Magical Portal then click on the Portal to enter. Laboratory You made it through the Magic Portal, but it seems the damaged Nexus Stone has permanently shrunk you. The Bookworm overhears you and offers to help with an Enlarging Elixir, if you’ll find his favorite Runes (cyan) Next you need to collect some ingredients, but you’ll have to get past that big Spider. Talk to the Spider and he agrees to let you pass if you get rid of all the Mothballs (magenta) that are killing his favorite snack. Speak to him again and he asks you to talk to the Parrot about her children eating all his flies. Talk to the Parrot; she asks you to find her children, the Small Parrots (green), and Corn (white) for them to eat instead of Spider’s flies. When you’ve collected everything, talk to the Spider again and he’ll let you pass through to the Flower Pot. Flower Pot Click on the Light Flower and speak to the Caterpillar. Find all the Rubies (yellow), Corks (cyan) and the Marble Splinters (magenta). Use the Cork on the Bottle (green) to stop the poison dripping onto the Light Flower. Next, we need to get rid of all the Moths (red). Speak to the Caterpillar, get the Ring (white) and put it on the Caterpillar. Note: items may be in different locations than the ones shown. Once the light hit the Light Flower it opened, but scattered the seeds all over the room. Collect the 4 seeds (magenta) then return to the Laboratory. Note: items may be in different locations than the ones shown. Laboratory Collect the remaining 5 seeds (magenta), then speak to the Bookworm. Collect the Mortars (green) then speak to the Bookworm. Note: items may be in different locations than the ones shown. Time to make the Enlarging Elixir. This is your second Alchemy minigame. See the previous screenshot for an example. Filemon wants you to prepare for a journey…the one you’re going to make to save the Magical Realm…but first, he asks you to make him a cup of Herbal Tea. You can find Chamomile and Mint, in the Garden. Exit the Laboratory, into the Cabin, then go outside into the Garden. Garden Collect the Mint (magenta) and Chamomile (cyan)…oops! We have a little problem. Seems Verena isn’t so nice and wants you to work for that Chamomile she’s got in her hair. Collect the Pot (yellow), Broken Barrel (red) and Springs (green). Well, seems that’s not enough for “her high and mighty rudeness;” collect the Broken Target (blue) and Gloves (white). Finally, she’ll give up the Chamomile she didn’t want, anyway. Now that you have everything, return to the Cabin. Note: items may be in different locations than the ones shown. Cabin Speak to Filemon then collect his Glasses (cyan) and the Red Book (red). Collect the Dragon Compass (cyan) then collect the Broom (red), Saddle (green) and Basket (magenta). Collect the Grimoire Pages (cyan) and Green Cover (magenta), then collect the Herb Bunches (green). Go into the Garden and collect the Fungi (cyan). Go back into the Cabin and speak to Filemon. Note: items may be in different locations than the ones shown. Garden Return to the Garden to prepare the Binding Spell. Click on the Broom (magenta). This starts your first Wizardry minigame. The object is to click on a Rune, in the book (green) that matches the Rune scrolling to left, below the book (magenta). Find all the Runes before they scroll all the way to the left and disappear. Note: the Runes in the book will change, randomly and if you mis-click. If you don’t see the next Rune you need in the book, wait a few seconds for them to change and one will appear. After you’ve prepared the Binding Spell, click on it, then use it on the Broom. Return to the Cabin and speak to Filemon. Cabin Collect the Logs (green), from the Cabin and the Laboratory, speak to Filemon then head outside to speak to Pug. Note: items may be in different locations than the ones shown. Garden Speak to Pug (red), then collect the Kite pieces (blue) and Tail Pieces (magenta). Cabin, Laboratory and Garden Speak to Pug again, then collect the Frogs (cyan) from the Garden, Laboratory and Cabin, then speak to Filemon. Collect the Voodoo Dolls (white) from the Cabin and the Laboratory, then collect the Sickles (blue) from the Laboratory and Garden, and collect the Mistletoe (magenta) from the Garden. Return to the Cabin and use the Mistletoe on the Kettle. Collect the Bats (yellow) from the Cabin and Laboratory, and collect the Carrots (green) from the Garden and the Laboratory. Use them on the Kettle. Once you’ve completed all your tasks, it’s time to head off to the Dragon Mountains. Return to the Garden and click on the Broom to get going.Walkthrough - Chapter 1 – The journey begins…
Chapter 2 – Meeting the Great Wizard
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