Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

The Clockwork Man: The Hidden World - Review

>> Friday, July 23, 2010

The Clockwork Man: The Hidden World is everything the first game should have been. It has all of the things that made The Clockwork Man enjoyable (exquisite hand-drawn graphics, unique scrollable and zoomable scenes, cool steampunk theme, fresh and challenging puzzles) but addresses the issue of the first game's short length. Boasting six rich chapters instead of the original's scant three, The Hidden World feels like a full-fledged game and delivers a satisfying ending.

The story once again centers on aspiring engineer Miranda Calomy and her robot friend Sprocket. Miranda is searching for her parents, who disappeared eight years ago. Her search begins in an abandoned mine in Ireland, the last place her parents were seen alive, and takes her to several increasingly exotic and wondrous locations.


 The Hidden World


The Hidden World clearly assumes you've played the first Clockwork Man and dumps the player into the story a little abruptly. And to be honest, the story isn't the game's strongest point. No, you'll be playing this one for the beautiful graphics, polished hidden object/adventure gameplay and ingenious puzzles. Read more...

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Nancy Drew: Trail of the Twister Walkthrough

Day 1: Introducing the Storm Chasers

  • Approach the farmhouse in front of you and remove the debris from in front of the door by clicking on it.
  • Click on and open the Metal Box to open it, read the note inside, and add it to your inventory.
  • Enter the farmhouse and read the note attached to the stairs post right in front of you. Debbie's Note will be added to your inventory, and states different chores that should be done.
  • At this point, it's optional to turn over to the TV and turn it on. It will show a fuzzy picture. If you turn it off and on many times, it's possible you'll receive an award.
  • Look at the coffee table in the living room. Pick up the Pa's Penny and you'll notice a penny icon appears at the top left corner of the screen. You can collect Pa's Pennies for spending later in the game. Keep an eye out for randomly sparkling locations: a sign a Pa's Penny is near.
  • Proceed into the Dining Room.

Dining Room

  • Move closer and click on the filing cabinet in the right corner of the room. Read Debbie's note regarding her filing system.
  • File the folders correctly according to the clues given. The junior solution looks like this:

 Trail of the Twister


  • The senior solution is as follows: Degree= red, Canute= orange, Animals= yellow, Budget= green, Findings= blue, and Grange Theatre= purple.
  • Continue by placing the folders on top of the cabinet into their proper locations according to the symbols on the correctly ordered tabs to cross the task off your list.
  • Check the trash next to the file cabinet to find a receipt for Ma and Pa's.

Cellar

  • Exit the dining room and enter the cellar (the door is in the stairwell wall). A brief look around and you'll quickly notice the laptop on top of the dryer.
  • Use the laptop. You may choose to look at the gallery, though it's not required now. If you do, you'll notice some of the pictures have strange number codes on them.
  • Click on the Twister Trivia icon to start the quiz. The answers are below:

1. The weather service will issue what type of alert when a tornado has been spotted?

C. Tornado warning

2. How many tornadoes are recorded on average each year in the United States?

C. 1000

3. Tornadoes are measured using what system?

D. F-Scale

4. The least safe place to seek shelter in a public place, such as a theater or a mall, during a tornado is:

B. A large room

5. In preparation for an emergency, every family should have a tornado plan in place and this item:

A. Disaster kit

6. Which of the following is not indicative of a possible tornado?

C. Downburst

7. On average, what percentage of tornadoes each year rank as either an EF4 (wind speed gusts of 166-200 mph) or EF5 (wind speeds of 201+ mph)?

A. 1%

8. What causes the most injuries during a tornado?

D. Flying debris

  • If you correctly answer all the questions on the quiz during the first/one sitting, you may get a special award.
  • The team will return, and then you'll get to meet everyone. Note responding often in either a positive or negative manner may earn you a special award.

Scott's Office

  • Take a closer look at the left side of the office (while facing Scott) to enter a close-up. Take a look at the newspaper clipping lying on top of the book to read about the death of “Ma” and the expertise of Scott regarding tornadoes.
  • Take a closer look at the map straight ahead on the wall to learn more about tornado wind speeds.
  • If you take a closer look at the left side of the room while facing the door, you can turn the radio on and off, as well as discover a pile of dried corn under the table. Try to leave the office and Scott will finish his dialogue, suggesting you talk to Debbie.

Dining Room

  • Talk to Debbie, who's sitting at the dining table. She'll give you another list of chores to do and chat briefly about the theater. Show her the mysterious Metal Box, and she'll offer to take it to the sheriff.
  • Before you can turn in for the day, you'll have several chores to do. Instead of listing the location, this guide will now be listing the task.

Arrange the warning sirens on the chart in the living room.

  • Proceed to the living room and take a look at the wall to the left of the TV, right across from the cellar.
  • Arrange the warning sirens so that the box shown on the board is completely filled with overlapping circles/sirens. The solution is shown below:

 Trail of the Twister


Put together a disaster kit for Scott. (Also covers “Go to Ma and Pa's and introduce myself”)

  • Go back down to the cellar. By retaking the Twister Trivia quiz, you can learn what goes into a disaster kit.
  • Exit the computer and turn left to the far end of the cellar. Look at the bottom of the shelves to see the current disaster kit, as well as another mouse. The disaster kit pretty much needs to be built up from scratch, so you'll have to stop by Ma and Pa's.
  • You can also choose to check out the Surface Chart located on the right portion of the shelving.
  • Introduce yourself to Frosty while you're at it: he's the media guy, and has an interesting story about how he got his name.
  • Time to go to the general store. Exit the farmhouse and get in the blue car. Drive up the road until it turns, then follow the turn around to the store. (Note: if you drive a vehicle for quite a while in the game, you may earn a special award).
  • Enter Ma and Pa's General Store and introduce yourself to Pa. He's got a lot to say, and will even offer you a complimentary Pa Penny. You may choose to read the newspaper article on the left side of the counter for more curious information on the storm team, as well as their competition on the right. There's a mystery box located above the newspapers. If you buy it, you'll earn a special award, but this is purely optional and not necessarily recommended at this moment in time as it's purely extra.
  • Time to do the shopping. Pa informs you that the storm team has a line of credit at the store, so try to be as wise and resourceful with your money as possible so you can afford everything you need. The items (and which you should choose while shopping) are listed below:

? Water- Take the green-tagged water (with the blue cap) from the cold drinks cooler.

? Bleach- Turn around and right to see it. Buy the one with the green tag.

? Can opener- Turn left at the end of the aisle and purchase the one with the blue tag.

? Duct tape- Buy the blue-tagged tape to the left of the can openers.

? Flashlight & Batteries- Look to the right of the milk cooler. Buy the blue-tagged flashlight (red carton). The actual flashlight itself is green. Purchase the green batteries to go with it.

? Toothpaste- Turn left at the corner. Buy the green-boxed toothpaste to the left of the candy display. It's not on sale, but that's ok.

? Salt & Sugar- Take a look at the shelves across from Pa. Buy the green-tagged salt and the green-tagged sugar to go with it.

? Granola bars- Located down the aisle from the salt, buy the blue-tagged ones (Flavor Mountain).

  • Return to Pa and pay for the items. The Grocery Bag will be added to your inventory.
  • At this point the task is done, though you may choose to enter the Oklahoma Museum to the left of Pa (do this to cross “Explore Pa's Museum” off your list early). A closer look at the Homesteader display reveals that the Divining Rod is missing. Check all the exhibits and read about them now to avoid having to come back later. You may choose to play “Land Rush” for 5 Pa Pennies. This is a good alternative method to collecting and earning more. Check the Dust Bowl display (and to the right) to observe the location of a mouse trap. Make sure you talk to Pa again before leaving the store and returning to the farm house!
  • Once back at the farm house, return to the cellar and place the groceries from Ma and Pa's in the disaster kit to strike it off your task list.

Fix the sprinklers.

  • Now it's time to fix the sprinklers. Exit the farm house and turn to see the corn fields. Click on the ground hatch to open it, then again for a closer view at the sprinkler system.
  • The object of the puzzle is to open 6 valves without any of them crossing vertically, horizontally, or diagonally. Once the puzzle is solved, the pump will come online automatically. The junior solution is shown below:

 Trail of the Twister


  • The senior solution is as follows, going from left to right via rows: bottom valve, second from the top valve, 4th from bottom valve, 3rd from top valve, 2nd from bottom valve, 4th from top valve, 3rd from bottom valve.

Introduce yourself to Chase.

  • Enter the barn outside the farm house near the cars. Click on the large double doors to open them and proceed inside. Go towards the front of the car, where you'll meet Chase. He needs help fixing the LED display in the car.
  • Arrange the numbers on the LED display so that no 2 consecutive numbers are adjacent to each other horizontally, vertically, or diagonally. The solution is shown below:

 Trail of the Twister


  • Talk to Chase afterwards. He's got a lot to tell you. Check the tool cart next to him to read a newspaper clipping about the mascot of Canute College.
  • Turn around and take a closer look at the wooden shelf. There's a hose on it, with a suspicious V-cut. Put it back down and proceed to the work table.
  • The work table is purely optional, but from here you can earn additional Pa Pennies by wiring weather balloon boards. An explanation and example are available to see on the work table.
  • Return to the farm house. It's time to call it a day.

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Nancy Drew: Trail of the Twister

>> Tuesday, July 20, 2010

Nancy Drew: Trail of the Twister
If you’ve ever seen the movie Twister, then you know that tornado chasing can be full of excitement and drama. The thrill of the chase, the danger and unpredictability, working together as team, tornado chasing has it all. But when you’re an intern, much of the excitement is lost. And that’s exactly the situation that Nancy Drew finds herself in during her 22nd adventure, Trail of the Twister.
When the original intern for an Oklahoma tornado research team runs into some mysterious car troubles, Nancy goes undercover to investigate, taking over his spot. She joins a group that has been hit with a string of bad luck, mostly related to equipment malfunctions, though there are plenty of hints that suggest sabotage. And since the research team is competing for a $100 million grand prize, it’s cause for investigation.
In her role as an intern, Nancy attempts to learn about the different members of the research team to figure just who might be responsible for all of equipment troubles. Each member has their own particular motivations and figuring out just who is the culprit is no easy task. But even with all of this mystery and sabotage -- not to mention an incoming tornado -- the story is rather thin and not as exciting as you’d imagine. Instead of chasing tornadoes and questioning witnesses, most of Nancy’s time is spent doing chores. Lots and lots of chores. Read more...

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The Three Musketeers: Milady's Vengeance

>> Monday, July 19, 2010

The Three Musketeers: Milady's Vengeance
D'Artagnan saved the queen but lost his three friends and the woman that he loves. What has become of the famed trio: Athos, Porthos, and Aramis? Who could have captured the beautiful Constance Bonacieux? It is up to d'Artagnan to find out. D'Artagnan's actions will soon capture the attention of femme fatale Milady de Winter, and lead to another adventure in The Three Musketeers: Milady's Vengeance, a fun Adventure game.

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L. Frank Baum's The Wonderful Wizard of Oz

L. Frank Baum's The Wonderful Wizard of Oz
Join Dorothy, the Tinman, the Scarecrow, the Cowardly Lion and even Toto as you travel through the wonders of the Land of Oz! Go on a Hidden Object quest to see the wizard and send Dorothy back home to Kansas. Dorothy needs your help as she journeys through Munchkinland, the field of poppies, the dark forests, the witch’s castle, and finally the Emerald City where the companions meet the great and terrible Oz, in L. Frank Baum’s The Wonderful Wizard of Oz!

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Journalistic Stories Walkthrough

Welcome to the Journalistic Stories Walkthrough!

Solve the mysterious murder of a dazzling cabaret starlet!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Journalistic Stories game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the
Big Fish Games Forums if you find you need more help. Have fun!


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Deadtime Stories - Walkthrough

>> Saturday, July 17, 2010

Deadtime Stories - Walkthrough

Jessie Bodeen's House

Deadtime Stories


  • Click the apple and lemon hanging from the trees to add to your inventory.
  • Click the mailbox. From the window, click the mailbox and click to take the intricately shaped brass plate. To close the window, click the X.
  • Click the rock to move it, then click the area where it was. Click to take the empty bottle.
  • Click the purple sparkling area for a hidden object puzzle. Once completed, the red twine is added to your inventory.
  • Click on the boards leaning against the shed (far left).
  • Enter the shed.

Deadtime Stories


  • Take the watering can.
  • Click the purple sparkling area for a hidden object puzzle. Once completed, the key is added to your inventory.
  • On the desk, there are four drawers.
  • Left drawers:
    • Click the top drawer and take the salt.
    • Click the bottom drawer and take the plant book. It will open to reveal its contents. Take note as this contains pictures of items you will need to find later. To close the book, click anywhere on the screen (but off the book). Make sure to take the clippers.
  • Right drawers:
    • Click the top drawer. “Open Me” is written on the drawer. Click to close the drawer. To close the window, click the X.
    • Use the key to open the bottom drawer. Click to examine. A puzzle starts. To spell out the phrase, you need to click on the letter you want the viewer to move to. Solution: openme. Click to take the spell book. Take note of the ingredients needed for the spell to unblock the gate to the house. Ingredients already in your inventory have a checkmark beside them. Click off the book to close it.
  • Click the wooden box. According to the message at the top of the screen, it won’t open however it’s missing an intricately shaped item. From your inventory items, click the intricately shaped brass plate and place it on the box. Click to open the box. Take the mint and cloves. To close the window, click the X.
  • Click the snake and plant in front of the window (centre). Click on the snake to get its attention. The spell calls for an Envenomed Apple. Once the snake is up and ready to bite, from your inventory, click the apple and use it on the snake. Use the apple again on the snake. You now have an envenomed apple. To close the window, click the X.
  • Click the centre area on the desk.

Deadtime Stories


  • This is where your spells will be performed. Click to take the graveyard ash and holy water.
  • Leave the shed.
  • On the brown patchy area just below the gate opening, use the watering can. Use the clippers until you get the Solomon’s Seal.
  • Click the purple sparkling area for a hidden object puzzle. You are prompted to check the plant book. Once completed, the Devil’s shoestring is added to your inventory.
  • With all the ingredients for the spell collected, go back to the shed.
  • Click on the centre of the table to perform the spell.

Deadtime Stories


  • Check the spell book and make note of the ingredients. In no particular order, take all the ingredients (except the red twine) and place them over the glowing seal.
  • Once completed, a poem will appear. In order from the poem, take the items from the seal and add them to the bowl. Click the bone to stir, making wide circles. Click the bowl and add the spell to the empty bottle. Place the red twine on the bottle. Click OK to add the potion to your inventory.
  • Leave the table and leave the shed.
  • From the inventory, take the Banish Spirits Amulet and place it over the gate.
  • Enter the house.

Deadtime Stories


  • Check the spell book and take the note of the ingredients needed for the next spell.
  • The piano is locked.
  • Click the table in the centre of the scene. Click the little bag of hexbones. Rearrange the hexbones to spell a message. The hexbones in green are in the correct position. Click bones to swap their positions. The message is “LIGHT A SPARK TO REVEAL MY FATE.”

Deadtime Stories


  • Click down to leave the table.
  • Go through the left door.

Deadtime Stories


  • Click the cupboards for a hidden object puzzle. Once completed, the empty jug is added to your inventory.
  • Click the bottom cupboard and take the wooden bowl.
  • Click the top drawer. Click to open the drawer. Take the wick. To close the window, click the X.
  • Leave the kitchen and then click the door on the right.

Deadtime Stories


  • Click the purple sparkling area for a hidden object puzzle. Once completed, the pump is added to your inventory.
  • Take the pump handle and empty vial.
  • Click the music box on the bed. Click to open it. Take the piano key.
  • Click the statue. Put the empty vial on the statue and the pump beside it.

Deadtime Stories


  • Squeeze the pump to collect the tears. Once prompted, click to take the tears of a saint. To close the window, click the X.
  • Leave the room.
  • Use the piano key on the lock on the piano. Click to examine. Take the matches.
  • A puzzle starts. The piano plays a few notes and you must match them. Once finished, take the white pepper. Click down to leave the scene.
  • Leave the house.
  • By the large tree, click the purple sparkling area for a hidden object puzzle. Use the scissors to the get the onion flower, which is then added to your inventory.
  • Enter the shed.
  • Click the purple sparkling area for a hidden object puzzle. Once completed, the oil can is added to your inventory.
  • Leave the shed and return to the house’s kitchen.

Deadtime Stories


  • Click the purple sparkling area for a hidden object puzzle. Once completed, the sponge is added to your inventory.
  • Use the pump handle on the water pump. Place the empty jug at the base of the pump. Click the handle to start the water. Take the jug of water.
  • On the lantern on the table, use the oil can, wick and matches.
  • After the cut scene, take the garlic.
  • You have all the ingredients for the spell. Leave the kitchen and return to the shed.
  • Click on the table where you made your first spell.
  • Lay out the wooden bowl and all the ingredients for the spell.

Deadtime Stories


  • The poem appears. Add the ingredients to the bowl in the order listed in the poem. Stir twice counter-clockwise then add the potion to the wooden bowl. Click to take it, then click OK.
  • Leave the shed and enter the house.
  • Click the window.

Deadtime Stories


  • Place the grease cleaning mixture on the pile of books. Dip the sponge into the mixture and rub it onto the window panes. To rub, place the sponge over a window pane, then click and hold and move the sponge up and down quickly. Once the pane is clean, you will have to dip the sponge in the mixture again to clean all the panes.
    • Tip: Start cleaning the top panes first!!!!!
  • Click the mirror to start a cut scene. You can now travel to other parts of New Orleans.
  • Click the carriage on the bottom left of the scene.
  • Click “Take me to LaLaurie’s place!”

LaLaurie's House

Deadtime Stories


  • Check the spell book and take the note of the ingredients needed for the next spell.
  • Take the bucket and dirt.
  • Leave this location and go east.
  • Go north.

Deadtime Stories


  • Click the purple sparkling area for a hidden object puzzle. Once completed, the rope is added to your inventory.
  • Use the bucket to gather ashes from the stove pit.
  • Click the face on the tree. Use the empty vial to fill with blood.
  • Leave this location and south twice to return to the back of LaLaurie’s house.
  • Click the cellar doors. Use the ashes bucket on the door. From the word pieces, click SAL VA TION. The cellar door opens.
  • Enter the cellar.

Deadtime Stories


  • Reposition the mirrors (yellow circles) to shine lights on all three rats (white circles) to make them leave.
  • Click the purple sparkling area for a hidden object puzzle. Once completed, the sulfur is added to your inventory.
  • From the shelf that had a rat (white circle above), click to take the seeds.
  • Leave the cellar.
  • At the back of LaLaurie’s house, click the bird house.
  • Put the seed into the bowl at the top. Once a bird flies into a door, click on the lever beside the door to close it. Then click the other levers to close all the doors. Then take the rope and string it from a loop, then click to tie it to each of the knobs in order to secure all the doors, ending with the rope on the second loop.
    • Tip: The rope can be tied to a knob more than once but it cannot go over a lever twice.
  • The feather is now added to your inventory.
  • Leave the location by heading east, then north.
  • Click the purple sparkling area for a hidden object puzzle. Once completed, the metal cutters are added to your inventory.
  • Go south.

Deadtime Stories


  • Use the clippers to take the lily.
  • Use the metal cutters on the locked chest. Take the white dye and saw.
  • Head south.
  • At the back of LaLaurie’s house, click the door. Use the saw, then take the brush.
  • Head out the gate (left) and go to Jessie’s house. Go to the shed and click on the table to make your potion.

Deadtime Stories


  • Lay out all the ingredients for the Reveal Spirits Paint potion. Add the ingredients to the bowl in the order listed in the poem. Stir twice counter-clockwise then add the potion to the can. Click to take it, then click OK.
  • Return to LaLaurie’s house.
  • Place the Spirit Revealing mixture on the rock beside the well. Dip the brush into the mixture. Move it around the screen until you highlight a ghost. Click and hold and “rub” the brush onto the ghost. You are prompted once you are successful.
  • Click to take the mixture and go into the cellar.
  • Place the Spirit Revealing mixture on the table on the left and perform the same actions as the previous location.
  • Take the mixture, leave the cellar and go east.
  • Place the Spirit Revealing mixture on the rock beside the chest and perform the same actions as the location previous.
  • Take the mixture and go north.
  • Place the Spirit Revealing mixture on the rock at the base of the water and perform the same actions as before.
  • Click the ghosts and when they disappear, take the pieces they leave behind.
  • Revisit the other scenes to collect all eight pieces, then return to the location with the gazebo.
  • Click on the gazebo.
  • Place the pieces into their proper locations.
    • Tip: Match the letter in the piece to the first letter of the name on the lock.
  • Click and turn the lock three times counter-clockwise.
  • Watch the cut scene.
  • Go through the gate and click “Take me to the Cajun swamp!”

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Classic Adventures: The Great Gatsby - Walkthrough

>> Friday, July 16, 2010

Volume Blue (Chapters 1-15)

Introduction: Story Scene 1

  • Find the 5 clocks hidden throughout the cutscenes. Their locations are circled and shown below:

 The Great Gatsby

 The Great Gatsby

 The Great Gatsby


Chapter 1: Tom & Daisy Buchanan's House-- The Beginning

  • Find the objects listed at the bottom of the screen. They are all randomized. The secret word is “WEALTH” and the locations of the letters are circled and shown below:

 The Great Gatsby



2: Small Talk & Cocktails, and Meeting Miss Baker

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “SOCIETY” and the locations of the letters are circled and shown below:

 The Great Gatsby


Puzzle: Prepare 4 Gin Martinis

  • Follow the instructions as listed and shown below:

1. Pour the Gin, Vermouth, and Ice into the Shaker

2. Place the lid on the Shaker, and click it again to shake it

3. Pour the contents from the Shaker into each of the 4 glasses

4. Place the Olives into the 4 glasses to complete the task.


 The Great Gatsby


Chapter 3: The Buchanan's Dining Room, for Dinner & Secrets

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “GOSSIP” and the locations of the letters are circled and shown below:

 The Great Gatsby


Cutscene: Story Scene 2

  • Find the 5 stars hidden throughout the cutscenes. Their locations are circled and shown below:

 The Great Gatsby

 The Great Gatsby

 The Great Gatsby


Puzzle: Typing Game

  • Use your own keyboard to type the words that fall from the top of the screen as they appear. Don't forget to capitalize and punctuate where necessary. You'll earn points for correct words and will be allowed to read an excerpt from the novel upon completion.

 The Great Gatsby


Chapter 4: Wilson's Garage, in the Valley of Ashes

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “ASHES” and the locations of the letters are circled and shown below:

 The Great Gatsby


Chapter 5: Meeting Tom's Mistress & Planning a Rendezvous

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “ADULTERY” and the locations of the letters are circled and shown below:

 The Great Gatsby


Puzzle: Help Wilson Repair a Flat Tire

  • Follow the instructions as listed and shown below:

1. Click on the Jack to raise the car.

2. Use the Tire Iron to remove the old tire.

3. Place the new Tire where the old one used to be.

4. Use the Lug Nut on the Tire.

5. Use the Tire Iron on the Tire.

6. Click the Jack to lower the car again.


 The Great Gatsby


Cutscene: Story Scene 3

  • Find the 5 bottles hidden throughout the cutscenes. Their locations are circled and shown below:

 The Great Gatsby

 The Great Gatsby

 The Great Gatsby


Chapter 6: In Manhattan, a Party Gone Wrong

  • Find the objects listed at the bottom of the screen. They are all randomized. The scene is blurred, so use the viewfinder for clearer vision. The hidden book is squared below. The secret word is “ALCOHOL” and the locations of the letters are circled and shown below:

 The Great Gatsby


Chapter 7: One Week Later, an Invitation to Gatsby's

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “DECADENT” and the locations of the letters are circled and shown below:

 The Great Gatsby


Chapter 8: Gatsby's Living Room, Full of Strange Faces

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “LEISURE” and the locations of the letters are circled and shown below:

 The Great Gatsby


Chapter 9: Later that Night, Meeting the Mysterious Gatsby

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “STRANGERS” and the locations of the letters are circled and shown below:

 The Great Gatsby


Chapter 10: The End of the Evening, & Jordan has a Secret

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “MYSTERY” and the locations of the letters are circled and shown below:

 The Great Gatsby


Puzzle: Prevent 5 Party Disasters

  • Follow the instructions as listed and shown below:

1. Place the cigarette in the ash tray to put out a fire hazard.

2. Use the brush to sweep the broken glass, then use the clean sweep and the trash can to dispose of it.

3. Use the fork on the cake (multiple times) to eat a dessert before it's sat upon.

4. Move a precarious bottle to its tray.

5. Capture and return 3 parrots to their cage.


 The Great Gatsby


Chapter 11: Outside Gatsby's, a Careless Accident

  • Find the objects listed at the bottom of the screen. They are all randomized. The hidden book is squared below. The secret word is “CARELESS” and the locations of the letters are circled and shown below:

 The Great Gatsby


Puzzle: Minigame

  • Move the character portraits into the correct slots. Use the colors and text to determine which portrait goes where, then click to move them into place. You can only move portraits between frames connected with a chain. The solution is shown below.

 The Great Gatsby


FULL GUIDE HERE

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