The Clockwork Man: The Hidden World Walkthrough
>> Thursday, July 22, 2010
Prologue
ABANDONED MINES – TUNNEL
- Pick up the crowbar.
- Take the crowbar from your inventory and place it on the lever. Click on the lever to light up the tunnel.
- Zoom in towards the back of the tunnel.
ABANDONED MINES – RAIL TRACKS
- Take a closer look at the steam engine.
- Click on the furnace door to open it.
- Take the Bucket from inside the furnace.
- Click outside the steam engine to return to the mines.
- Find the items on the list.
- Some of them are in the inner mines; some are in the outer tunnel.
- Use the zoom controls to switch between the two areas.
ABANDONED MINES – TUNNEL
- When completed, a Matchbox and a Pile of Coal will go into your inventory.
- Take the Bucket from your inventory and place it under the water pump.
- Click on the water pump handle to try filling the Bucket.
- Pick up the Bucket again.
- Click on the Map icon on the bottom right of the screen.
- Go to the Village Stream.
VILLAGE STREAM
- Find the items on the list.
- When completed, an iron Rod and a Lantern will go into your inventory.
- Take the Bucket from your inventory and scoop up some water from the stream.
- Click on the Map icon and go back to the Abandoned Mines.
ABANDONED MINES – RAIL TRACKS
- Go forward to the train tracks.
- You’ll need to clear the rail barriers, but a lever is missing from the control panel.
- Take the Rod from your inventory and insert it in the missing lever slot.
- Click the levers to find the correct positions that will clear all the barriers. Each lever controls 2 barriers.
- The solution is as follows: Left lever -middle position. Center lever - bottom position. Right lever - top position.
- Zoom in on the steam engine.
- Pour water from the Bucket into the water tank.
- Place the Coal inside the furnace.
- Next, pour some oil from the Lantern.
- Use the Matchbox on the oiled coals to light the furnace.
- Close the furnace door and release the brake.
Chapter 1: London, England – Four days earlier
PARENTS’ BEDROOM
- Find the items on the list.
- Lift up the carpet edge. You’ll need a tool to pry the floor planks open.
- Click on the Map icon and go to the Parents’ Attic.
PARENTS’ ATTIC
- Find the items on the list.
- When completed, a Hammer will go into your inventory.
- Go back to the Parents’ Bedroom.
PARENTS’ BEDROOM
- Take the hammer from your inventory and use it twice to remove both floor planks.
- Examine the floor safe. Try opening the chest lock.
CEMETERY
- Click on the Map icon and go to Kensal Green Cemetery.
- Gather the flowers on the list.
- When completed, a bunch of Flowers will go into your inventory.
- Take the Flowers from your inventory and place them on the graves beneath the angel.
- Zoom in on Father’s grave.
- Click on the birthdate.
- Push down the pins in the right order so that all will remain pressed down.
- Click the center pin first. All the other pins will stay down after that.
- Click on the “9” to rotate it.
- A heart-shaped socket will appear on the angel’s chest.
- Return to the Attic.
PARENTS’ ATTIC
- Find the items on the list.
- When completed, a Heart-shaped Locket will go into your inventory.
- Return to the Kensal Green Cemetery.
CEMETERY
- Zoom in on the stone angel.
- Take the Heart-shaped Locket from your inventory and insert it in the Heart-shaped Socket on the angel’s chest.
- A box pops out from beneath the grave cross. Pick up the Key inside.
- Go back to the Parents’ Bedroom.
PARENTS’ BEDROOM
- Zoom in on the floor safe.
- Take the Key from your inventory and use it to open the chest lock.
- Take the Cylinder and the Handwritten Notes.
- Click on the Map icon and go to the Professor’s Office.
PROFESSOR’S OFFICE
- Find the items on the list.
- Click on the broken vase on the floor.
- Assemble the pieces of the Valentine postcard.
- Double-click or use the mouse wheel to rotate a piece clockwise.
- When two pieces fit correctly, they will lock together.
- There is no Skip option for this puzzle. However, using a Hint will show two pieces that go together.
- The puzzle in the screenshot above is left undone to show where each piece belongs.
- When completed, the code and notes will be added to your journal.
- Zoom in on the wall safe.
- Click on the safe dial.
- Find the correct six symbols, referring to the postcard notes in your Journal.
- The code on the postcard is 832619.
- These correspond to the following books on the list: Moby Dick, The Origin of Species, the Bible, The Iliad, Alice in Wonderland, and The Raven.
- The symbols representing these books are: whale, monkey, cross, Trojan horse, rabbit, raven.
- Click on the symbols in the order listed above.
- Take all the items inside the safe. The 3 cylinders will go into your inventory.
Chapter 2: Ballyscath, Ireland – Two days later
VILLAGE SQUARE
- Click on the sleeping man.
- Click on the Map icon and go to the Farmhouse.
FARMHOUSE
- Find the items on the list.
- When completed, a Cage, Trowel and Trumpet will go into your inventory.
- Take the Cage from your inventory and place it on the squirrel in the cottage window.
- Click on the Map icon and go to the Village Stream.
VILLAGE STREAM
- Find the items on the list.
- When completed, a pile of Acorns will go into your inventory.
- Take the Trowel from your inventory and dig up the earth pile on the ground.
- Dig 4 times until a Bone is unearthed. Pick up the Bone.
- Click on the Map icon and return to the Village Square.
VILLAGE SQUARE
- Take the Bone from your inventory and give it to the dog.
- A ball of Yarn rolls forward. Pick up the Yarn.
- Take the Yarn and toss it at the cat, which runs away.
- A Piece of Red String goes into your inventory.
- Pick up the Oak Stick from where the cat was standing.
- Click on the Map icon and return to the Farmhouse.
FARMHOUSE
- Take the branch of Oak from your inventory and place it on the cage.
- Take the Piece of Red String from your inventory and tie it to the bottom of the stick.
- Place the Acorns inside the cage.
- Once the squirrel is inside the cage, pull the tied string.
- The squirrel will be added to your inventory.
- Find the food items on the list.
- After chatting with Martha, a Cup of Tea will go into your inventory.
- Click on the Map icon and go back to the Village Square.
VILLAGE SQUARE
- Take the Trumpet from your inventory and use it on the sleeping man.
- Once Patrick is awake, give him the Cup of Tea from your inventory.
- Borrow the fishing rod leaning on the bench beside Patrick.
- Find the items on the list.
- When completed, the Fishing Rod will go into your inventory.
- Use the Fishing Rod to reach the scarecrow on the tree branch.
- Pick up the Mini Scarecrow that has fallen to the ground.
- Click on the Map icon and go to the Farmhouse.
FARMHOUSE
- Take the Mini Scarecrow from your inventory and place it on the crow.
- The crow drops the ring on the ground. Pick up the Ring.
- Also, pick up the Key from where the crow was perched.
- Take the Key from your inventory and use it to unlock the red drawer.
- Zoom into the open drawer.
- Find the items on the list.
- When completed, a Fishing Hook will go into your inventory.
- Click on the Map icon and go to the Village Stream.
VILLAGE STREAM
- In your inventory, combine the Fishing Rod and the Fishing Hook.
- Use the repaired Fishing Rod to retrieve the tangled object from the stream.
- The 5th cylinder will go into your inventory.
- Click on the Map icon and go back to the Village Square.
VILLAGE SQUARE
- Take the Ring from your inventory and give it to Patrick.
- Martha’s charm will go into your inventory.
- Click on the Map icon and return to the Farmhouse.
FARMHOUSE
- Martha confirms that the cylinder is the object she threw into the stream.
- Take Martha’s Charm from your inventory and give it to her.
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